Java Games: Flashcards, matching, concentration, and word search.

1.01 Design Principles

AB
Linescan be straight or curved...they can indicate motion or direction
Hueis another word for color.
Chromais the intensity or purity of color.
Tintis a color mixed with white.
Toneis a color mixed with gray.
Shadeis a color mixed with black.
Brightnessthe quantity of light reaching a viewer's eye.
ContrastElements that are noticeably different
Analogous colorsare adjacent to each other on the color wheel
Complementary colorsare opposite each other on the color wheel.
Shapesare enclosed objects that can be created by line or created by color and value changes that define their edges.
Textureis the surface look of an object created by varying dark and light areas.
Movementis the use of lines, color, and repetition to create the illusion of motion.
Balanceis the act of comparing or estimating two things, one against the other, and the contrast between:
Symmetrical BalanceHaving elements evenly distributed on both sides
Asymmetrical BalanceUneven distribution of elements on both sides
Radial BalanceRadiating or coming from the center of a design
UnityThe correct balance of composition or color that produces a harmonious effect.
EmphasisTo express with particular stress or force.



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