Java Games: Flashcards, matching, concentration, and word search.

Obj. 1.02; Principles of Design in DTP

AB
AlignmentRelationship of elements in a pattern or grid.
SymmetricalElements of the design are centered or evenly divided horizontally and vertically on a page.
AsymmetricalOff-center alignment created with an odd or mismatched number of elements.
RadialElements radiate or swirl out from a center point.
ContrastUsing big and small elements, black and white text, squares, and circles.
Proximity/UnityPlacing elements near each other to demonstrate their relationship to one another.
Repetition/ConsistencyRepeating some aspect of the design throughout the entire layout
White SpaceNegative or empty space between text and/or graphics.
Rule of ThirdsVisually dividing the page into thirds vertically and/or horizontally and placing the most important elements within those thirds.
Optical CenterThe spot that the eye sees when it first encounters a page.
Z-PatternThe visual path the eye follows when looking at a printed page.
LinesUsed to organize information, simulate movement, lead the eyes and enhance a design.
ShapesUsed to enhance a publication and convey meaning.
MassUsed to define size, space, and create an impact.
TextureUsed to convey a "visual" sense of feel.
ColorUsed to evoke emotion and action; adds or detracts attention.
ValueA subset of color; lightness or darkness of an object, regardless of color.
Color WheelA chart used to show the relationship between colors.
Complimentary ColorsColors that look good together to create a more visually appealing publication.
Color MatchingThe process of matching the colors produced on the computer screen to the colors that can be printed on paper using ink.
HueA color.
TintA hue plus white.
ShadeA hue plus black.
SaturationThe amount of the hue used.
RGBRed, green, blue.
CMYKCyan, magenta, yellow and black



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