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Unit 3 & Unit 4 AP Vocabulary

AB
recursionCalling a procedure from inside itself
modularityThe process of breaking a problem into smaller pieces or separate sub-problems
cloneA copy of a sprite that shares information with its parent sprite
debuggingThe art of identifying errors in computer programs and fixing them
inputInformation entered into a program by the user or by data tables, sounds, pictures, video, or other programs
outputData sent from your program to the user or to any device
higher order functionA function that takes a function as input (or reports a function as output)
sprite variableA variable that is like a global variable in that it doesn't belong to a particular script, but it does belong to a particular sprite
artificial intelligenceA field of computer science loosely defined as "trying to get computers to think"
InternetA global computer network that uses open protocols to standardize communication
computer networkAn interconnected computing system that is capable of sending or receiving data.
World Wide WebA system of linked pages, programs, and files that uses the Internet.
bandwidthThe maximum amount of data that can be sent in a fixed amount of time
cloudA term used to describe places to store data on the Internet.
pathA sequence of directly connected computing devices that connect a sender to a receiver
routingThe process of finding a path from sender to receiver
scalabilityThe ability of the Internet to keep working as it grows
redundancyThe inclusion of back-up elements in case one part fails
protocolA set of rules that specify the behavior of a system
IP addressA unique number assigned to each device on a computer network
packetA small chunk of any kind of data (text, numbers, lists, etc.) and metadata (information about the data) that is passed through the Internet as a unit


CTE Business Teacher
South Mecklenburg High School
Charlotte, NC

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