| A | B |
| Animation | The process of creating the illusion of motion by viewing sequential images in rapid succession. |
| Straight Ahead | Drawing out a scene frame by frame from beginning to end.” |
| Keyframe | A single still image in an animated sequence that defines a specific position of onscreen elements at a specific time in the sequence.” |
| Timing | The spacing of actions to define the weight and size of objects and the personality of a characters movements. |
| Ease | The spacing of the in-between frames to achieve subtlety of timing and accelerated movements. |
| Arcs | The visual path of action for naturally moving objects. |
| overlapping action | The tendency for parts of a character to move at different rates or continue moving after the character has stopped. |
| Secondary action | Additional action that supports the main action. |
| Staging | Presenting an idea so that it is unmistakably clear. |
| Exaggeration | Accentuating the essence of an idea via the design and the action. |
| Anticipation | That brief moment of action/time that precedes another action. |
| Squash and Stretch | Exaggerated shape that creates a sense of weight and flexibility to drawn objects. |
| Vector | An image that defines shapes and colors according to mathematical values and thus are more easily scalable. |
| Bitmap | An image in which each pixel's color value is strictly defined. |
| Frame | A single complete image out of the sequence of images comprising an animation. |
| Frame Rate | The measure of the number of frames displayed sequentially per second of animation in order to create the illusion of motion. |
| Behavior | Prebuilt computer designated animations |
| In-between | The creation of successive frames of animation between key frames. |
| Particle Emitter | A computer graphics technique used to create sophisticated animated effects involving large numbers of automatically animated objects. |
| Replicator | A computer graphics technique used to create a pattern of repeating elements. |
| Pixel | “The smallest visible unit of measure on a computer screen; a single tiny dot of light that grouped together create a recognizable image.” |
| Render | The process of creating a series of computer-generated images or a self-contained movie based on a user's working timeline. |
| Timeline | The frame-by-frame layout of all animation occurring over a delineated course of time in a piece of software. |