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16 Principles of Animation 8

AB
Straight Aheads drawing the frames in sequence
Pose to Poserequires the animator to create strong poses (keyframes) first and then add the in-between frames; used most often
ArcsThe natural motion of a movement
Timingamount of frames used as an object moves across the screen.
Slow In & Slow OutAlso known as ease in and ease out; Most motion starts slowly, accelerates, and then slows again before stopping
Squash & StretchLiving flesh distorts during motion.  Exaggerated deformations will emphasize motion and impact.
Anticipationcan occur before an action. Before you jump, you bend your knees. The formula for most animations is Anticipation, Action, Reaction
Follow Throughthe action that follows the main action. It is the opposite of anticipation.
Overlapg actions means that all elements do not stop at the same time; Example - an animal's tail
Secondary Actionss caused by the impact of another object;minor actions that occur due to a major action
Stagingclear presentation of an idea;The animator can use the camera viewpoint, the framing of the shot, and the position of the characters to create a feeling or strengthen understanding.
Exaggerationis used to increase the readability of emotions and actions; used to increase understanding of feeling
Solid Drawinganimated characters must be drawn or modeled precisely.  Proper drawing and modeling can reveal a characters weight, character, and emotion
Appealneed to have a unique personality and have a wide range of emotions; character flaws, ethical delimas, and complex personalities make connections with audiences
The Illusion of LifeAuthored by Disney animators - Ollie Johnston & Frank Thomas,



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