| A | B |
| Function/Purpose of Sound | 1. motivate actions onstage 2. Indicate events offstage 3. Establish day/weather 4. Create mood 5 .Locate action in a specific area 6. Provide information about characters 7. Build transitions |
| Pitch | frequency of sound |
| Volume | loudness or quietness of sound |
| Quality | how frequency and loudness combine to give each distinct sound. |
| Direction | location of sound |
| Duration | length of time sound lasts |
| Sound Plot | list of all sound cues for the play |
| System Layout | Shows the type and locations of speakers on stage and in the auditorium |
| Cue Sheet | List of all cues within the script. |
| Diegetic Sound | sounds the characters can here on stage |
| Non-Diegetic Sound | sounds that the characters cannot hear, but helps to create the mood or atmosphere of a production |
| Sound Effect | sound recorded and presented to make a specific storytelling or creative point without the use of dialogue |
| Soundscape | combination of sounds that create the sense of an environment (ex: outside, hospital, etc) |
| Sound Palette | library of consistent sounds that the designer can draw from to unify an audio piece |
| Foley | reproduction of everyday sound effects to enhance the auditory experience |