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Java Games: Flashcards, matching, concentration, and word search. |
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| A | B |
| Teaching | Imparting knowledge through activities that help to gain new knowledge, change attitudes, adopt behaviors, or perform new skills |
| Learning | Purposeful acquisition of new knowledge, attitudes, behaviors, and skills |
| Cognitive learning | Client gains information to further intellectual knowledge. Client can list off information. |
| Affective Learning | Client changes their attitudes, feelings values, etc. Client will adopt a new attitude |
| Psychomotor Learning | Client develops or learns a new skill. |
| Teach-Back | Client can explain what they just learned in their own words |
| Anticipatory guidance | Preventative measure. Guidance or information about a possible development or situational crisis |
| Health Literacy | Degree to which individuals can find, understand, and use information to inform health-related decisions |
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