A | B |
Free float | The amount of time that a specific activity can be delayed without affecting the early start time of any immediately following activities (successors). |
Total float | The amount of time an activity can be delayed without delaying the overall project completion time. It is the difference between the late start and early start |
Project management | The process of planning |
Activity | A specific task or set of tasks that need to be completed as part of the project. |
Milestone | An important event or achievement that marks the completion of a phase or set of activities in a project. |
Node | A point at which one or more activities start or finish. |
Predecessor activity | An activity that must be completed before another activity can begin. |
Successor activity | An activity that cannot begin until one or more predecessor activities are completed. |
Duration | The length of time required to complete an activity. |
Earliest start time (EST) | The earliest time an activity can start |
Latest finish time (LFT) | The latest an activity can conclude without delaying the entire project. |
Critical path | The sequence of stages determining the minimum time needed for an operation; it is the longest path through the project with the least amount of slack. |
Network diagram | A visual representation of the project's activities and their interdependencies. |
Forward pass | The process of moving through the network diagram from start to finish to determine the early start and early finish times for each activity. |
Backward pass | The process of moving backward through the network diagram to determine the late start and late finish times for each activity. |
Float | Also known as slack; it's the amount of time that a task in a project network can be delayed without causing a delay to subsequent tasks or the project completion time. |
Lead time | The time it takes to complete an activity or process from start to finish. |
Lag time | A delay between the start or finish of two linked activities. |
Dependency | A relationship between two activities where one relies on the other to start or finish. |