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II41 1.04 Vocabulary

AB
Elements of DesignThe fundamental building blocks of all graphic design.
ColorThe element of art that is produced when light strikes a specific object. Consists of three aspects: hue, saturation, and brightness.
HueThe appearance of a color without adding black or white, such as Red, Blue, or Green.
SaturationHow intense a color is.
BrightnessHow bright a color is. Increased by adding white to a color or decreased by adding black.
Color SchemeColors used together in a design.
Complementary ColorsColors that are across from each other on the color wheel.
LinesA point that moves throughout a design.
ShapesAreas of colors defined by lines.
TextureThe illusion of a three dimensional physical surface (tactile) created by shapes, lines, and shadows.
Principles of DesignA set of rules and standards that when followed, create visually appealing designs.
ProportionThe relationship between components in a design or between one component and the entire design.
BalanceThe way in which visual elements are positioned in a design.
RhythmThe suggestion of movement within a design.
EmphasisThe component of a design that first attracts attention.
Unity/HarmonyCreating a pleasing design by following the principles of design. Everything belongs.
ContrastCreating impact by having purposefully different components in a design.
White SpaceThe absence of text or graphics in a design; visual breathing room for the eye; helps avoid overcrowding and creates natural flow.
Rules of CompositionEstablished rules for setting up a photograph so that it is visually appealing.
Rule of ThirdsDividing a photograph or video into a tic-tac-toe board. The subject takes up one third of the screen with eyes usually on the bottom third or top third line.
Z-PatternHow people read left to right and top to bottom (in English). For design purposes this creates flow and visual hierarchy.
Leading LinesLines in a design or photograph that direct the viewer where to look.
Focal PointThe focus on a design or photograph. What should the viewer look at first.
FramingPlacing objects inside of a “frame”. Used in photography to highlight the subject.
Visual HierarchyThe design process of directing the viewer where to look and what order to look at a design in.
Gestalt PrincipleHow humans perceive grouped objects and patterns. Used to create aesthetically pleasing and easy to understand designs.
Digital GraphicsImages or drawings or art created using a computer and software.
Bitmap GraphicsAlso known as Raster Graphics, these are images made up of individual pixels. They lose clarity as they are enlarged.
Vector GraphicsGraphics made up of points and lines using mathematical formulas. Can be scaled without losing clarity.
ResolutionHow many pixels are in an image usually defined in Pixels Per Inch or Dots Per Inch.
ExposureHow much light is used when taking a photograph.
SharpnessThe clarity of detail in a photograph.
Color ModesHow different components of a color are combined or subtracted to create color. Examples: RGB, CMYK, Grayscale.
Color DepthHow many colors an individual pixel can display.
TypographyThe art and technique of how and why text is displayed.
ReadabilityHow easy it is to read text.
Font FamiliesDifferent fonts that share similar features within one typeface.
SerifA font with a special projection at the end / edges of letters.
Sans SerifFonts without a special projection at the end / edges of letters.
Ornamental/DecorativeA font with pictorial and not text characters.
ScriptA font that mimics cursive handwriting.
SymbolsFonts that are made entirely of symbols.
LeadingVertical space between lines of text.
TrackingHorizontal space between all of the letters in a body of text.
KerningSpace between two individual characters.
BaselineThe line on which letters sit or dip below.


West Forsyth HS
Clemmons, NC

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