| A | B |
| Saki | Author of "The Interlopers" |
| Guy de Maupassant | Author of "The Necklace" |
| Richard Connell | Author of "The Most Dangerous Game" |
| Hector Hugo Munro | Real name of SAKI |
| Dramatic Irony | When the reader knows something the character doesn't know. |
| Situational Irony | When something unexpected happens. (everyone is surprised) |
| Verbal Irony | When a character says something he or she does not mean. |
| Round Character | A character the reader knows a lot about. |
| Flat Character | A character the reader knows very little about. |
| Dynamic Character | A character who changes his or her opinions/views. |
| Static Character | A character who does not change his or her opinions/views. |
| The stance or vantage point of the narrator. | point of view |
| The message the author wishes to convey and which a reader must infer based on conflict, resolution, and characters. | theme |
| Can the theme be one word, or does it have to be a sentence? | a sentence |
| Can a story have more than one theme? | yes |
| What could be a theme from "The Necklace?" | Honesty is the best policy. |
| The main characer in a story. | protagonist |
| The character or force that opposes the main character. | antagonist |
| IRONY in "The Interlopers" | SITUATIONAL: The reader and the men are suprised when WOLVES not MEN are the ones approaching. |
| IRONY in "The Necklace" | SITUATIONAL: Mathilde, Loisel, and the reader are suprised to learn the borrowed necklace was NOT real. |
| IRONY in "The Most Dangerous Game" | SITUATIONAL: Zaroff and the reader don't know Rainsford survived and is hiding in Zaroff's bedroom. |
| IRONY in "The Cask of Amontillado" | DRAMATIC: The reader knows Montresor plans to kill Fortunato; Fortunato does not know. |
| Flashback | The author interrupts the story to go back to a time in the past. |
| Flashforward | The author interrupts the story to go forward to a time in the future. |
| Exposition | The part of a story when the reader learns about the setting, characters, and conflict. |
| Resolution | The way the conflict in a story is solved. |
| Falling Action | Events that happen after the climax, but before the resolution. |
| Rising Action | Events that lead to the climax. |
| Climax | The most exciting part of the story, it is usually a turning point. |
| Complications | Events that make the conflict of the story more difficult. |
| First Person Narrator | The main character is telling the story. (uses "I", "Me," "My", etc. |
| Third Person Narrator | The narrator tells the story from the viewpoint of the main character. (uses "He," "She," "Him," "Her," etc. |
| Third Person Omniscient | The narrator knows everything about the past, present, and future, as well as the thoughts and actions of ALL characters. |
| REVENGE CAN CAUSE A PERSON TO DO HORRIBLE THINGS. | "The Cask of Amontillado" |
| A CIVILIZED PERSON MAY IN REALITY BE AN IMMORAL PERSON. | "The Most Dangerous Game" |
| IF YOU TRULY LOVE SOMEONE, YOU ARE WILLING TO MAKE SACRIFICES FOR THAT PERSON." | "The Gift of the Magi" |
| HATRED TOWARDS A PERSON OR SPECIFIC GROUP CAN RUIN LIVES. | "The Interlopers" |
| OBSESSION ABOUT WEALTH AND SOCIAL CLASS WILL GUARANTEE AN UNHAPPY LIFE. | "The Necklace" |
| Theme | What the reader learns about life from the story. |
| Edgar Allan Poe | Author of "The Cask of Amontillado" |