| A | B |
| PROTAGONIST | main character |
| antagonist | adversary; villian |
| plot | main conflict; sequence of events |
| climax | turning point; action can go one way or another |
| resolution | conflict ( problem) is solved |
| literal language | what is said is what is meant |
| figurative language | embodies similes, metaphors, hyperboles |
| genre | distinct type of grouping of literary works ( mysteries, comedies) |
| theme | main idea of a story, poem, song, or movie |
| tone | attitude expressed by the writer |
| nom de plume | fictitiousname adopted by a writer |
| plagiarism | literary theft - copying withour giving credit |
| narrator | anyone telling a story |
| paraphrase | restaing an idea withour changing the meaning |
| motivation | why a character does something |
| omniscent point of view | author is all knowing; telling whatever he wishes to tell about the character in the story |
| simile | a comparison using " like" or " as" |
| metaphor | a stronger comparison. DOES NOT use "like" or "as". |
| hyperbole | a gross exaggeration: I'd walk a mile to see you smile. |
| foreshadow | clues or suggestions about what may happen in a story |
| flashback | scenes or incidents presented prior to the opening of a story |
| retrospect | point of view looking back on an incident |
| irony | the opposite is meant for what is said |
| personification | inanimate or non-human objects given human charateristics |
| local color | specific geographic descriptions used in a story |
| alliteration | repeated sounds- " brave bill boxed bad boy's ears" |
| onomatopopoeia | a word that represents a sound- "buzz" |
| dialogue | conversation between two or more people |
| monologue | discourse of one person |
| symbolism | the use of one objevt to represent another |
| cliche | a time worm or over-used expression |