| A | B |
| code editor window | contains all of the code in your application |
| design time | The time during which an application is being created is called |
| frm | a prefix for a form |
| lbl | a prefix for a label |
| cmd | a prefix for a command button |
| prefix for a picture box | pic |
| caption property | can change the words that appear in an object |
| end | term used to terminate an application |
| name property | identifies an object and is used by the programmer to refer to the object |
| properties | efine the appearance, behavior, position of an object |
| tool bar | contains buttons that provide shortcuts to commonly performed actions |
| opt | prefix for an option button |
| An event procedure | is a block of code that executes in response to an event |
| chk | prefix for a check box |
| IDE | stands for the The Integrated Development Environment |
| the explorer window | can be used to move from one form to the next in a multiform application |
| timer | has only one event procedure |
| a variable | a named memory location that stores a value |
| option explicit | should be included in a program to help prevent errors |
| integer | a data type used to store a whole number |
| end if | used to end a controlled structure |
| Dim | term used to declare a variable |
| tool box | contains objects that may be used in your applications |
| load | An event procedure is used to begin an application |
| imgOne.top | a statement used to indicate the X coordinate for a image box |
| constant | a named memory location that can not be changed at run time |
| str | data type is used to declare a string |
| keydown | an event procedure that will allow a player to use the arrow keys |
| identifier=identifier + 1 | a statement that updates a counter |
| event procedure | a block of code that executes in response to an event |
| debugging | The process of running an application and entering data to reveal any bugs |
| load | an event procedure is used to begin an application |
| KeyPress | event procedures can be used with the ASCII code |
| An algorithm | a series of steps used to solve a problem |
| iteration | another name for looping that repeats a block of code |
| ASCII code | a series of numbers that represents all of the characters on the keyboard |
| an infinite loop | a loop that never ends |
| CPU | a computer chip that is the brain of the computer |
| Object list | contains the name of the objects in an applicaton |
| programming language | any coded instructions that tell a computer what to do |