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Flash Key Terms and Vocabulary

The basic terms and vocabulary we will use for our study and creation of animations using the program Flash

AB
Anchor pointsPoints that define sections of a line or shape in an object
AnimationThe result of many images shown quickly one after the other to create the effect of movement.
Flash movie fileAn animated button, animated text, or an entire web application.
FrameA Flash movie component that shows an image.
Frame-by-frame animationA movie created from a set of specified images.
InstanceA reference to a symbol.
LayersA component of a Flash document that can be compared to images drawn on transparent sheets of paper placed one on top of another.
MorphingA technique that turns one shape into another.
Motion tweeningA form of tweened animation where a symbol is tweened to move from a start location to an end location.
Onion skinningDisplaying twoor more frames at the same time to help position and edit images.
Property inspectorArea of the Flash window that contains options to modify object properties.
Shape tweeningA form of tweened animation that turns one shape into another.
StageThe area used to create a Flash movie.
SymbolsStored in a Flash Library and used to create instances on the stage.
TimelineA Flash movie component which correlated images to a particular movement in a movie.
Tools panelArea of the Flash window that contains tools for drawing, painting, and selecting.
Tweened animationAn animation where Flash generates the keyframes between the first keyfram and the last.
Vector graphicsA graphic that is composed of lines connected by points.
WorkspaceThe gray area around the Stage, which is used as a temporary storage area while working.

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