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MR L
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Activities
Game Design 1
Game Objectives
Game Procedures Review 1
Game Release
Game timeline
History 102.01 Jepordy
History of Card Games
Procedures Review 2
Social game formats
SciVis I
101 Scavenger Hunt - Parliamentary Procedures
102 History and careers
102.02 Tech Advancments
102.03 Careers
103.01 Computer Basics
103.01 Computer Terminology
103.01 Hardware/Software
103.01Computer Input and Output Devices
103.02 Software
104.01 Design
104.02 Basics of Light and Color
104.02 Color Theory
104.02 Light and Color
104.03 Image Theory
104.04 Design Layouts
105.03 Charts and graphs
105.03 Graphs and data
106.04 Basic animation
3d modeling terms
3D rendering technique terms
3dmodeling concept
Computer ethics
DATA DATA DATA
Design principles and elements
Do you know your vector images?
Elements and Principles of Design #4
Evaluating charts and graphs and their uses.
File formats
Graphing Vocabulary - Collect and Display Data
Hung up on methods for displaying data
Interpreting charts and graphs
Methods for displaying data
Parliamentary Procedure Terms
Parts of a Formal Meeting
Plagiarism- Rags to Riches
Powerpoints
Unit 1 Groovy Graphing
SciVis II
102 Battleship - SciVis I Vocats Objectvie
102 Battleship - SciVis I Vocats Objectvie
201.03 Application Letter
201.03 Application Letter
201.03 Getting ready for your job interview
203.01 Advanced 2D Design Concepts
204.01 Lights
205.03 "Plate Tectonics" Who Wants To Be a Millionaire
205.03 Plate Tectonics
205.03 Plate Tectonics
205.03 "Plate Tectonics" Who Wants To Be a Millionaire
205.03 Scaverger Hunt - Plate Tectonics
205.03 Scaverger Hunt - Plate Tectonics
205.05 DNA Fingerprinting & Gel Electrophoresis
205.05 DNA Fingerprinting & Gel Electrophoresis
205.05 DNA Fingerprinting & Gel Electrophoresis
205.07 Scavenger Hunt on Simple Machnines
Advanced cameras and textures
Advanced lights
Architectural styles
DNA and Gel Elect
DNA and Gel electrophoresis terms
How computers store information terms
JUMBLE EYE
Mapping
Mapping Part 2
Mapping SciVis II
More Advanced lights and cameras
Plate Tectonic terms
Scivis II - Cumulative Jeopardy pt 1
Simple machine terms
Simple machines
Simple Machines 3
Tag your it
The Cell
The Internet and Web Page Design
The Theory of Image Formats
The Theory of Image Formats
Trends of information visualization
Trends of Vis terms
Types of Portfolio terms
XII. Plate Boundaries Millionaire
Quizzes
Game Design 1
Ancient Games History2012
Dramatic Elements: Challenge and Play
Dramatic Elements:Premise, story, and Characters
GAD 1 Game culture and game play quiz
Game Art and Design Questions Mixed
Game benchmark gamemaker
Game Development Review
History of Card Games
History of Electronic Games
IGA Lesson 2 non random
probability
unit 3 Game culture and game play quiz
Unit 3 Game culture and game play Test
Gamemaker
Gamemaker Click Game
Gamemaker Maze game
Gamemaker Shooting Game
Review SciVis II
V201.01 Explain how to deliver an extemporaneous speech.
V202.02 Explain how to apply pixel values
V203.02 Describe advanced imaging techniuques
V203.05 Explain basic web page design.
V204.01 Summarize Advanced 3D Modeling
V204.02 Interpret Advanced Animation Techniques
V204.03 Describe video editing techniques.
V205.01 Explain Cells and Their Parts
V205.02 Create a Visualization of a Cell and It's Parts
V206 Different Types of Portfolios
SciVis 2
204.02 Cameras
cell 2
Making the cell
Modeling and Mapping New Curriculum 2010
New DNA
PCR
Plate Tectonics
SciVis II Final Practice exam 2
SciVis II Final test prctive -Test 1
SciVis II midterm test 1
SciVis II Midterm test 2
SciVis II Midterm Test 3
V201.01 -Speech
V201.03 letter of application.
V201.03 letter of application
V201.03 Techniques for Getting a Job
V202.01 computers store information
V202.02 pixel values
V202.04 trends in SciVis
V203.01 Recognize advanced 2D design concepts
V203.02 Advanced Imaging Techniques
V203.03 Advanced Presentation Techniques
V204.01 lights
V204.01 Mapping
V204.02 Adv Animation
V204.03 Explain video-editing techniques
V205.01 cell
V205.02 visulization of a cell
V205.05 gel electro fill in the blank
V205.06 DNA
V205.08 simple machines
V206 Different Types of Portfolios
V206 Different Types of Portfolios
Web pages
Scivis I
1. Goals (Essay)
1.1.4 visual design principles and elements
4.01_4.02 Design and Color Test
Unit 1 Business meeting skills and goal setting
V101.01 Leadership-Parlimentary Proceedure
V101.02 Goal Setting
V102.01 History of SciVis
V102.02 Advancements in SciVis
V102.03 SciVis Careers
V102.03 SciVis Careers
V103.01 Computer Hardware & Software
V103.02 Use & Application of Software
V103.03 Ethical Use of Electronic Media
V104.01 Design Fundamentals_2
V104.02 Color and Its Application
V104.03 Vector & Rastor Images
V104.03 Vector & Rastor Images
V104.04 Effective 2D Techniques
V104.04 presentation techniques
V104.05 Corel Draw
V104.05 Describe 2D Software Applications & Functions
V105.01 Methods to Display Data
V105.02 Steps in a Design Brief
V105.03 Interpret Data for Use in Charts & Graphs
V106.02 Recognize Basic 3D Modeling Concepts
V106.03 Recognize Basic Rendering Techniques
V106.04 Summarize Basic Animation Techniques
($) Visualizing Long-Term Goals
SciVis II Test bank
SciVis II - 201.03
SciVis II - 202.01
SciVis II - 202.02
SciVis II - 202.04
SciVis II - 203.01
SciVis II - 203.02
SciVis II - 203.03
SciVis II - V204.01 Summarize Advanced 3d Modeling Techniques
V203.05 web pages
V204.01
V204.02
V204.03
V205.01 Recognize Cells & Their Parts
V205.03
V205.05
V205.07
V206 Different Types of Portfolios