| A | B |
| advertising | used to catch attention, such as banners on websites |
| entertainment | films, games, virtual reality |
| selling | showcasing products, services or instructions |
| teaching | illustrating concepts or processes |
| training | illustrating concepts or processes |
| frame by frame animation | the rapid display of a sequence of still images that create the optical illusion of movement |
| stop motion animation | manipulating real-world objects and photographing them one frame at a time |
| morphing | transforming one object into another |
| path based animation | also called vector animation where the computer tweens, or creates the frames, to move the object along the path |
| stage | part of program where the content is created and manipulated |
| library | used to store frequently used assets such as graphics and audio |
| timeline | used to organize the content over time |
| frame | one individual image in an animation |
| keyframe | indicates where an action is to occur |
| layers | the timeline can be divided into different layers to give the author more control over different elements such as sound and text |
| playhead | the marker in the timeline that shows which frame is the current frame as the animation plays |
| scrubbing | dragging the playhead across the timeline in order to preview the animation |
| frequency | number of waves to pass a point in one second |
| amplitude | distance from rest to crest or rest to trough |
| wavelength | distance from crest to crest |
| crest | point that exhibits maximum amount of upward displacement from the rest position |
| trough | point that exhibits maximum amount of downward displacement from the rest position |
| pitch | the quality of the sound determined by the rate of vibration |
| sampling | process used to convert analog sound waves into digital data to be used by computers |
| sample rate | the number of samples taken per second, often measured in Kilohertz (kHz) |
| bit rate (depth) | the number of computer bits process per unit of time |
| sample size | the number of bits used to save one sample |
| channel | single audio stream consisting of a sequence of samples |
| WAV | Waveform file |
| audio file size | determined by the sample rate, sample size and number of channels used |