A | B |
advertising | used to catch attention, such as banners on websites |
entertainment | films, games, virtual reality |
selling | showcasing products, services or instructions |
teaching | illustrating concepts or processes |
training | illustrating concepts or processes |
frame by frame animation | the rapid display of a sequence of still images that create the optical illusion of movement |
stop motion animation | manipulating real-world objects and photographing them one frame at a time |
morphing | transforming one object into another |
path based animation | also called vector animation where the computer tweens, or creates the frames, to move the object along the path |
stage | part of program where the content is created and manipulated |
library | used to store frequently used assets such as graphics and audio |
timeline | used to organize the content over time |
frame | one individual image in an animation |
keyframe | indicates where an action is to occur |
layers | the timeline can be divided into different layers to give the author more control over different elements such as sound and text |
playhead | the marker in the timeline that shows which frame is the current frame as the animation plays |
scrubbing | dragging the playhead across the timeline in order to preview the animation |
frequency | number of waves to pass a point in one second |
amplitude | distance from rest to crest or rest to trough |
wavelength | distance from crest to crest |
crest | point that exhibits maximum amount of upward displacement from the rest position |
trough | point that exhibits maximum amount of downward displacement from the rest position |
pitch | the quality of the sound determined by the rate of vibration |
sampling | process used to convert analog sound waves into digital data to be used by computers |
sample rate | the number of samples taken per second, often measured in Kilohertz (kHz) |
bit rate (depth) | the number of computer bits process per unit of time |
sample size | the number of bits used to save one sample |
channel | single audio stream consisting of a sequence of samples |
WAV | Waveform file |
audio file size | determined by the sample rate, sample size and number of channels used |