| A | B |
| live paint bucket | tool used to paint live paint objects |
| live paint object | composed of intersecting paths that create areas to be filled. |
| eyedropper | tool used to pick up a color from one object and add it to another object. |
| blending | when the user combines more than one color object to create a new color. |
| opacity | solidity of an object's color |
| transparent object | allows objects below to appear |
| global color | can be updated throughout an illustration wherever it has been used by modifying its color swatch |
| RGB Color Model | best for creating images that will appear on computer monitors mobile devices/uses the basic colors of light in the visible spectrum |
| CMYK Model | The best color mode to use for Illustrations that will be printed/When the user combines percentages of basic ink colors |
| brightness | The lightness or darkness of a color |
| saturation | The strength of a color |
| HSB Color Model | based on how humans perceive color |
| Spot Colors | premixed ink colors |
| grayscale/RGB/HSB/CMYK | The four color models in Illustrator are |
| eye icon | changes the visibility of a layer |
| parent layer | A layer in which one or more sublayers are stored |
| layers | Levels in the stacking order of objects |
| live trace | allows users to create detailed copies of photos and other objects |
| effects | drop shadow and other things that can be applied to objects |
| strokes | created using the paintbrush tool |
| average | command that joins open endpoints between paths |
| pen tool | used to draw straight lines and Bezier curves |
| group selection tool | allows a user to select a single object from within a group of objects |
| direct selection tool | allows a user to select a single point on a path |
| scaling | resizing an object horizontally vertically or proportionally in both directions to a percentage of its original size |
| cut | can be done using the scissors tool |
| type tool | used to insert text |
| group | makes several individual objects act as one object so that they move together |
| arrange command | changes how objects are stacked on top of each other |
| polygon | Any object with 3 or more straight sides |
| blob brush | used to draw a freeform closed shape |
| pencil | used to draw a free form path |
| stroke | outline area of an object such as its color weight or style |
| fill | The inner area of an object such as its color pattern or style |
| anchor points | The areas on a path that indicate that there is a change of direction |
| tools | The objects used to perform different functions in Illustrator |
| artboard | The printable area of the work area where illustrations can be finalized |
| if | part of code that gives the program instructions only when an event occurs |
| letters numbers and arrows | can be assigned as user controls |
| EventListerns | added to the code for the program to accept user input |
| initializeEventListeners | tab that is clicked to write code to make a keyboard key do something |
| shadow | a dark area in a photo |
| saturation | the amount of a particular hue applied to the pixel |
| midtones | tone values in an image that fall between highlight and shadow tones |
| levels | feature that enables you to adjust color balance for individual color channels or the whole image by working proportionally with the distribution between pixels |
| hue | a pixel’s actual color |
| highlight | a light area in an image where light has bounced off a high spot in the subject or object being photographed |
| contrast | the amount of difference between the darkest and lightest pixels in an image |
| color balance | the overall color cast or mixture of colors in an image |
| brightness | the overall lightness or darkness of an image |
| automatic correction | a color or tone correction in which Photoshop detects image information and determines the correction levels to apply |
| adjustment layer | a layer to which you can apply color and other adjustments for the purpose of modifying all layers below the layer |
| tolerance | magic wand tool setting that controls how closely a pixel’s color must match the sampled color in order for the pixel to be selected |
| sample | to make a selection based on a similar area on the layer |
| warp | to give a particular shape to a selection |
| transformation | a change such as scaling or skewing applied to a section |
| skew | to slant a selection from corners of its bounding box |
| feather | to adjust or soften the edges of a selection so that any copy of the selection will have soft faded edges when pasted |
| fastening point | anchors the selection border when using the Magnetic Lasso tool |
| background layer | the default layer that appears a the bottom of the layers panel |
| paint | using a brush-type tool to change the color of pixels on a layer |
| airbrush | feature of the brush tool that varies the application of color based on the speed with which the user moves the mouse |
| my projects | tab you press to find a world that you saved previously |
| setVehicle | used to make an object move along with another object |
| duration | property that effects how long it takes for program instructions to be carried out |
| setPaint | used to change the color or pattern of an object |
| setOpacity | used to make the object visible/invisible |
| edit code | button you press to go to the area where you can add instructions for the program to follow like move turn do together |
| biped classes | press to add something that walks on 2 legs? |
| prop classes | press to add a chair and other similar objects |
| do together | allows for to things to happen at the same time |
| while true is true | makes the program repeat the instructions |