A | B |
live paint bucket | tool used to paint live paint objects |
live paint object | composed of intersecting paths that create areas to be filled. |
eyedropper | tool used to pick up a color from one object and add it to another object. |
blending | when the user combines more than one color object to create a new color. |
opacity | solidity of an object's color |
transparent object | allows objects below to appear |
global color | can be updated throughout an illustration wherever it has been used by modifying its color swatch |
RGB Color Model | best for creating images that will appear on computer monitors mobile devices/uses the basic colors of light in the visible spectrum |
CMYK Model | The best color mode to use for Illustrations that will be printed/When the user combines percentages of basic ink colors |
brightness | The lightness or darkness of a color |
saturation | The strength of a color |
HSB Color Model | based on how humans perceive color |
Spot Colors | premixed ink colors |
grayscale/RGB/HSB/CMYK | The four color models in Illustrator are |
eye icon | changes the visibility of a layer |
parent layer | A layer in which one or more sublayers are stored |
layers | Levels in the stacking order of objects |
live trace | allows users to create detailed copies of photos and other objects |
effects | drop shadow and other things that can be applied to objects |
strokes | created using the paintbrush tool |
average | command that joins open endpoints between paths |
pen tool | used to draw straight lines and Bezier curves |
group selection tool | allows a user to select a single object from within a group of objects |
direct selection tool | allows a user to select a single point on a path |
scaling | resizing an object horizontally vertically or proportionally in both directions to a percentage of its original size |
cut | can be done using the scissors tool |
type tool | used to insert text |
group | makes several individual objects act as one object so that they move together |
arrange command | changes how objects are stacked on top of each other |
polygon | Any object with 3 or more straight sides |
blob brush | used to draw a freeform closed shape |
pencil | used to draw a free form path |
stroke | outline area of an object such as its color weight or style |
fill | The inner area of an object such as its color pattern or style |
anchor points | The areas on a path that indicate that there is a change of direction |
tools | The objects used to perform different functions in Illustrator |
artboard | The printable area of the work area where illustrations can be finalized |
if | part of code that gives the program instructions only when an event occurs |
letters numbers and arrows | can be assigned as user controls |
EventListerns | added to the code for the program to accept user input |
initializeEventListeners | tab that is clicked to write code to make a keyboard key do something |
shadow | a dark area in a photo |
saturation | the amount of a particular hue applied to the pixel |
midtones | tone values in an image that fall between highlight and shadow tones |
levels | feature that enables you to adjust color balance for individual color channels or the whole image by working proportionally with the distribution between pixels |
hue | a pixel’s actual color |
highlight | a light area in an image where light has bounced off a high spot in the subject or object being photographed |
contrast | the amount of difference between the darkest and lightest pixels in an image |
color balance | the overall color cast or mixture of colors in an image |
brightness | the overall lightness or darkness of an image |
automatic correction | a color or tone correction in which Photoshop detects image information and determines the correction levels to apply |
adjustment layer | a layer to which you can apply color and other adjustments for the purpose of modifying all layers below the layer |
tolerance | magic wand tool setting that controls how closely a pixel’s color must match the sampled color in order for the pixel to be selected |
sample | to make a selection based on a similar area on the layer |
warp | to give a particular shape to a selection |
transformation | a change such as scaling or skewing applied to a section |
skew | to slant a selection from corners of its bounding box |
feather | to adjust or soften the edges of a selection so that any copy of the selection will have soft faded edges when pasted |
fastening point | anchors the selection border when using the Magnetic Lasso tool |
background layer | the default layer that appears a the bottom of the layers panel |
paint | using a brush-type tool to change the color of pixels on a layer |
airbrush | feature of the brush tool that varies the application of color based on the speed with which the user moves the mouse |
my projects | tab you press to find a world that you saved previously |
setVehicle | used to make an object move along with another object |
duration | property that effects how long it takes for program instructions to be carried out |
setPaint | used to change the color or pattern of an object |
setOpacity | used to make the object visible/invisible |
edit code | button you press to go to the area where you can add instructions for the program to follow like move turn do together |
biped classes | press to add something that walks on 2 legs? |
prop classes | press to add a chair and other similar objects |
do together | allows for to things to happen at the same time |
while true is true | makes the program repeat the instructions |