Java Games: Flashcards, matching, concentration, and word search.

2.1A Defining and Understanding the Problem

Key words are -ergonomic issues, boundaries, constraints, data types,algorithms, vairables, IPO, storyboard, data flow diagram, screen designs, project management, feasibilities - operational, technical, schedule, economic

See a list of terms used in these activities.

St Aloysius College

This activity was created by a Quia Web subscriber.
Learn more about Quia
Create your own activities